Accessibility
This site aims for WCAG 2.2 level AA. It is built so the tools you already have — screen readers, browser zoom, OS display settings, switch devices — work with it directly. There is no separate "accessible mode" to lag behind the main site.
What this site does
- Semantic structure throughout: landmarks, one
<h1>per page, ordered headings, labeled form fields. - Full keyboard access, with a visible focus indicator and a "Skip to content" link at the top of every page.
- Text size and contrast controls in the header (the Aa button): text up to 125% and a high-contrast palette. Your choice is remembered on this device. The layout is built from relative units, so large text reflows instead of breaking — including on a phone.
- Respects your system settings: reduced motion disables animations; the site also works with your browser’s own zoom and font settings.
- Text is real text (not images of text), links in paragraphs are underlined, and nothing meaningful is conveyed by color alone.
Known limits
- The games themselves run on an HTML
<canvas>, which is inherently visual. Each one documents its keyboard controls and offers remappable keys and pause, but they are not screen-reader playable. - The FortKnight and ForkKnife planners render most of their pages in the browser from your saved profile, so their interactive views need JavaScript; the prerendered fallback is limited.
How it stays this way
Every change to the site is checked before it can go live: an automated axe-core audit of every page (WCAG 2.0/2.2 A and AA), static HTML checks in the build, and a manual keyboard / zoom review for layout changes. A regression blocks the deploy.
Report a barrier
If something on this site doesn’t work for you, that’s a bug — please report it via the issue tracker and it will be treated as a defect, not a feature request.