Insiculous Pong

playable

Neon Pong with power-ups, a rippling spring-mass grid, and four escalating chaos modes.

Checking WebGPU…

Insiculous Pong runs on an HTML canvas and needs a keyboard or gamepad. The controls are listed below the game.

Click the game to give it keyboard focus. Menus: W/S or arrows to navigate, Space/Enter to confirm, Esc to go back — a gamepad works too. All keys are remappable in the game.

Game 1 of the 20 Games Challenge run. Play against the CPU on three difficulties or grab a second player locally. Power-ups drop mid-rally, and the whole match plays out over a spring-mass grid background that deforms with the action — bloom-heavy, Geometry-Wars-adjacent presentation.

Like every game in the series, it ships with the engine’s signature chaos modes: Normal, Insane, Ridiculous, and Insiculous — all of it at once. Six achievements to chase, and the whole thing is localized in English and Pirate.

Built on Insiculous 2D. Playable right here in the browser (WebGPU — Chrome/Edge, or Firefox with dom.webgpu.enabled); desktop builds (Vulkan / Metal / DX12) run the same code natively.

Screenshots

Insiculous Pong screenshot

Devlog