You are Frank, a bratwurst that is also a dachshund, loose on a kitchen floor ringed by the counter’s edge. Every snack he eats — a pretzel, a cheese bite or a bacon bone — makes him one piece longer, and he bends round every corner you steer him through. Run into the counter or bite your own tail and he goes down in a daze.
Snake on a 24×15 grid with input buffering two turns ahead, so fast play never eats your inputs. No physics engine underneath — the whole game is pure grid math.
The twist is the two-player versus mode: Frank and a darker second dog share one kitchen, and every death has a cause — the counter, a self-bite, the other dog, or a head-on crash — so the game resolves a winner or a draw accordingly. In Ridiculous, and its faster sibling Insiculous, the counter’s edge opens up and wraps around, with two snacks on the floor. Nine achievements, chaos modes included.
Built on Insiculous 2D. Playable right here in the browser (WebGPU —
Chrome/Edge, or Firefox with dom.webgpu.enabled); desktop builds
(Vulkan / Metal / DX12) run the same code natively.
